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Tournament Format, Player Eligibility and
Team Eligibility
- 4 Scholastic Sections:
K-3, K-5, K-8, K-12. Most players will play in their "grade
group" (e.g. their Section), but players are allowed to play-up into
a higher section if they want a greater challenge. No
Scholastic player is allowed to play in the Collegiate Section.
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This is
an individual tournament using the Swiss-system format.
Individual scores count toward Team scores.
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Eligibility: All players
must be attending a public, private, or home-school in the state of
Virginia. For "Team" eligibility criteria, see the next topic.
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Teams:
A "team" is defined as two or more players attending the same
public, private or home school
and playing in the same Section of the Tournament. We
determine a Team's score by adding the individual scores for the Top 4
Players on a Team based on their record of wins,
losses, and draws ...
NOT on their USCF Rating. If a team has less than 4 players,
only their Top 2 or 3 players count toward their team's score.
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Notes
about "Team Composition." All players on a team must:
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Be from the
same public, private or home school, and must be playing in the same
Section of the tournament.
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Also,
Home-Schooled players have additional options and can form a team under at
least three criteria.
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Two or
more players who belong to the same
Home School
Association can form a team. A "Home School Association" is formed when a
group of parents who home-school their children join together in
an "association" in order to have a voice in the school district
in which they are located. Home school associations are
not formed solely for the purpose of entering this tournament.
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If the
players do
not belong to a Home School Association they may form
a team composed of players who live within the designated school
boundary of the public school they would attend based on their
home address and their current grade in school.
-
A
Home-Schooled player also has the option to
play as a member of the Public School he/she
would normally attend based
on his/her home address and current grade in school.
Permission to play on the school's team must be in writing,
signed by a school official (Principal, Asst. Principal, or the
Chess Team's Official School Sponsor).
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If a
player is "playing up" into a higher section, his/her score
can count toward a Team Score ONLY IF the
player's current school is fielding a team in that Section
of the tournament. No player is allowed to play for a school
he/she does not currently attend except as outlined under
home-schooled children (see above).
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"Club Teams" are not allowed.
All teams must meet one of the Team Composition criteria outlined
above. If you have a question about Team Composition,
contact Mike Hoffpauir by phone at 757-867-8592 (home),
757-846-4805 (cell), or by
email to mhoffpauir@aol.com.
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No School is allowed to have more
than one team in a section of the tournament
(e.g. no Manchester Middle "A" and Manchester Middle "B").
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6
Rounds of Chess with the following Time Controls:
--------------------------------------------------------------------------------------
A Few Tournament
Rules
These rules supplement the US Chess Federation (USCF) Rule Book
(5th ed) and apply only to this tournament.
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Chess
Equipment:
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Chess
pieces and boards will be set-up at each player's table,
players will not be allowed to use their own chess sets w/o the
express permission of the Section Chief (the tournament director
responsible for the section).
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Pens /
Pencils: Players are responsible for bringing their
own pens or pencils. We will not provide them at the
tournament.
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Chess
Clocks: If you have a chess
clock, please bring it ... and be sure your batteries
are fresh. Know how to use a clock, because your opponent
is likely to have one. If either player shows up with a
clock at the board, the clock must be used ... "I don't like
using a clock" or "I don't know how to use a clock" is not an
excuse. You do not need to have a clock to play in the
tournament, but it's a good idea to get one for yourself ...
using a clock keeps the game moving along. Also, players
are responsible for knowing how to set their own clocks, don't
expect the Tournament Directors to help you.
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Chess
Notation: Players in all Sections except K-3
are required to
record their games. All players should arrive at the
tournament knowing how to take chess notation, there is no time to
teach notation over the board during play. Players who cannot take
notation due to religious reasons or a physical disability should
inform the Section Chief in their Section. "I don't know how to take
notation" is not an excuse.
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Player
Pairings:
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Pairings are created using USCF-approved computer software,
with the pairings themselves approved by the Chief TD before
they are posted to the public.
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During the first 3 or 4
Rounds of the tournament it is highly unlikely that siblings or
teammates will be paired against one another. However,
the probability for this
scenario increases in a late Round when siblings or
teammates are in contention for trophies.
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All
players and parents should anticipate that the Chief Tournament
Director will use "Accelerated Pairings" for the first 2
rounds of the tournament.
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Ties:
Ties will be broken using the methods specified by the U.S. Chess
Federation. Players or Teams tied for 1st place are considered "State
Co-Champions." However, the Player/Team with the best tie-break
points will receive the 1st place trophy.
Individual tie-breaks are Modified
Median, Solkoff, Cumulative, Cumulative of Opposition. Team
tie-breaks are Solkoff, Cumulative, Cumulative of Opposition.
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Problems during the Game: If you have a problem during
play, stop your clock (if one is being used) and raise your hand.
Do not get into an argument or discussion about the game with
your opponent ... it disturbs the players around you. When
a Tournament Director arrives at your board, state your issue and
wait for the TD's reply. You don't need to ask permission to
use the bathroom.
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When
your Game is Finished: Raise your hand and wait for a
TD to arrive. The TD will ensure your game's results are
properly written on the Game Result Slip. DO NOT LEAVE before
you verify your game results with a TD. Before you leave,
reset the board and pieces, and don't forget to take your personal
belongings with you.
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